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View Full Version : Materials Factory 1 & 2 (in future crack lab)



Sweety
10th May 2016, 04:15 AM
Quick announcement, 14:05.2016:
We apologise on what missing the part of todays as something came up.
It'll be extended to tomorrow instead, Sunday 6 PM GMT +0
http://wwp.greenwichmeantime.com/time-zone/gmt0/

Due to our side of fault, we'll be giving double the price for the winners.

Materials Factory one and two are now turning into an IC turf and can only be captured once per week by a family who wins the point(s).

How does it go:
A specific date is stated when the point will be available to capture where as all the families can plan themselves ready with their members to take over the point, whoever wins the point capture, the time will be settled to next weekend same day and the time which will be stated below.

What are the benefits if the family has captured it:
The families can then manage and be the 'weekly' material 'lords' who are able to produce materials around the city with roleplay involvement. The place will be known as ICly a factory which produces different sort of things where as materials is the illegal part, the LEOs (with the Co leader / Leaders of LSPD/FBI/GOV or SWAT leaders involvement) are allowed to lock it down once a week for 24 hours but the family members have to be online and there must be atleast 5+ online in order to allow the raid to be considered as a material factory shutdown for the next 24 hours.

How do we(family) get the materials with RP?:
It is simple, as soon as the point is captured, the family leader will get an amount of materials where as he will have to keep in track of not losing them so fast, he is supposed to spread them around the city and sending in his members to do his dirty job. When he gets the materials, he cannot roleplay only once and then in all of sudden he has all of them, every time he wants (for example 10,000 materials) he needs to make them out with the help of his members and the way to make them is up to them and their creativity.

What if the system is abused?:
If the system is abused and the leader fails to roleplay the materials and spread them, he will be removed instantly from his position and the materials he had gotten will be removed without warnings. Logs are checked frequently.


In other hands: When it's an IC turf, that means there can happen things where as LEOs are able to involve themselves in as well, the families can raid the other family with the reason that they were successful to take over the point but it will not be given to them if they will raid them like that, they will only get it when the point is captured in the specific day.

Materials Factory 1 and 2 are available to capture everytime at 6 PM GMT +0 and whoever or whatever family captures it, keeps it till the next weekend same day and time.

http://wwp.greenwichmeantime.com/time-zone/gmt0/

You can count your time yourself.

Remember: When the point is open, you must try and roleplay and act realistic, not end up shooting without zero communication or nothing at all. Also first it'll be materials factory 1 and once MF 1 is captured, then the MF2 will become available to capture for the families.'

Hopefully you (families) will be participating it with all of what you got to win those two important places for your own benefits, you'll need it if you want to stay in power and have the temporary lead and power over materials.

Public Families are allowed to participate to take control of it as well but they must follow the point rules and regulations:

http://www.gta-sarp.com/forums/showthread.php?194848-Gangs-amp-Families-Rules-amp-Information

Thank Solim Townes for suggesting that idea

Sweety
14th May 2016, 02:38 PM
We apologise on what missing the part of todays as something came up.
It'll be extended to tomorrow instead, Sunday 6 PM GMT +0
http://wwp.greenwichmeantime.com/time-zone/gmt0/

Due to our side of fault, we'll be giving double the price for the winners.

Henderson
12th September 2016, 06:50 PM
Sent to le archive.