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View Full Version : Version 3.5.0



soozy
30th May 2016, 06:45 AM
http://i.imgur.com/8jzdS5V.png

What's new?

Roleplay commands excluding /me and /do will now be dispatched in a bubbled emote on top of a player's head instead of the local chat.
If the action in /me is longer than 64 characters the action will be separated into two lines.
Faction Leaders receive a message about the results after they use /giverank on their faction members.
Fort Gas Station that can be used with /fill.
SAN Members receive a message about the results after blacklisting or unblacklisting someone from advertisements.
Players are notified by an SMS from SAN regarding their status with advertisements.
Private paintball for cops.
Internal optimizations with the group system.
Internal optimizations with the paintball system.
The paintball leader textdraw now updates itself automatically without the requirement of the reserved paintball leader to execute somebody in paintball.
Internal optimizations with the namechange system.
Hitmen and FBI members can now request free namechanges at their lockers.
Players can no longer use /f(amily) while they are restrained.
Players can no longer abuse /h(angup), they must be on a call or be called to use the command now.
Internal optimizations with the /handtazer command.
Once a player dies as they hold a tazer it fades.
Once a player receives a call from somebody they can instantly hang up without picking the call up.
Placed Imperium into Groups but disabled for use.
Passengers can only drive by with Colt 45's, MP5's, UZI's, TEC-9's, M4's and AK47's.
Masked players who are kicked off from their group or faction will automatically have their mask off.
Passengers on bikes can not drive by (Seen as a SA-MP bug unless you have substantial evidence to this claim).
Anti-cheat which will prevent hackers from disturbing our lovely players.
Armour and health can not be hacked anymore.
Vehicles can not be spawned anymore.
More but classified.
All dialogs are now based on an enumerator instead of a macro.
New vehicle windows system.
Demonstrated in the third post.

What's fixed?

Majority of SA-MP bugs.
Not everything will be listed; but you can stop drive bying without using /stopani and re-entering the vehicle, just press H or Caps Lock.
Bug fix: Causes the server to restart every now on then due to a corrupt MySQL query.
Credits goes to Smo for discovering
Bug fix: Exempts you from the /report timer.
Bug fix: Allows LSPD and SAST members use /fbi.
Bug fix: Allows you to use group commands while you are not in a group.
Bug fix: /mask bugs;
Nametag wouldn't be hidden
Doesn't set 'Agent' but 'Stranger' instead for FBI Members
Bug fix: /ouninvite command doesn't work.
Bug fix: Briefcase doesn't disappear when using /briefcase equip to unequip it after dropping it.
Bug fix: Judical Department leader can not remove their own members.
Bug fix: Allows you to join any faction you want.
Bug fix: You don't have a vehicle in this slot for vehicle owners.
Bug fix: Client crashing when the player reconnects to the server after they lose connection.
Credits to the original author Jacob Malcom
Bug fix: You have quit the None instead of You have quit the Group's Name in /quitgroup.
Bug fix: /h(angup). Bug report (www.gta-sarp.com/forums/showthread.php?204967-Kyle-McLeod-s-bug-report-h(angup)-bug&goto=newpost).
Bug fix: /stopani to drive by with any weapon you want.
Bug fix: Recieving a message stating that someone has accepted your Imperium invite. Bug report (http://www.gta-sarp.com/forums/showthread.php?205021-Hristian-s-bug-report-Message-I-shouldn-t-be-getting).
Removed duplicate word 'the' in /placerrk's emote (/me).
Bug fix: You are not on a call even though you are on one after using /h(angup).
Bug fix: Player can accept vehicle keys far away from the offerer once they are first offered the key.
Bug fix: Briefcase doesn't disappear if player gets cuffed after holding one.
Thanks to Jerrelle McKenzie for discovering this bug.


Special thanks to Soozy, Smo, Jacob Malcom, Hector Chica Baez, Ettore Morano, Ren Rosetti, Lark Briggs, Tyreek Benson and Lucifer Hargrave for their contributions

Regards,
Development Team

soozy
30th May 2016, 06:49 AM
More to come in Version 4.0.0,
Stay tuned

soozy
6th June 2016, 12:14 PM
Updates:


What's new?
Players can no longer use /f(amily) while they are restrained.
Players can no longer abuse /h(angup), they must be on a call or be called to use the command now.
Internal optimizations with the /handtazer command.
Once a player dies as they hold a tazer it fades.
Once a player receives a call from somebody they can instantly hang up without picking the call up.
Placed Imperium into Groups but disabled for use.
Passengers can only drive by with Colt 45's, MP5's, UZI's, TEC-9's, M4's and AK47's.
Masked players who are kicked off from their group or faction will automatically have their mask off.
Passengers on bikes can not drive by (Seen as a SA-MP bug unless you have substantial evidence to this claim).
Anti-cheat which will prevent hackers from disturbing our lovely players.
Armour and health can not be hacked anymore.
Vehicles can not be spawned anymore.
More but classified.
All dialogs are now based on an enumerator instead of a macro.

What's fixed?

Majority of SA-MP bugs.
Not everything will be listed; but you can stop drive bying without using /stopani and re-entering the vehicle, just press H or Caps Lock.
Bug fix: Client crashing when the player reconnects to the server after they lose connection.
Credits to the original author Jacob Malcom
Bug fix: You have quit the None instead of You have quit the Group's Name in /quitgroup.
Bug fix: /h(angup). Bug report (www.gta-sarp.com/forums/showthread.php?204967-Kyle-McLeod-s-bug-report-h(angup)-bug&goto=newpost).
Bug fix: /stopani to drive by with any weapon you want.
Bug fix: Recieving a message stating that someone has accepted your Imperium invite. Bug report (http://www.gta-sarp.com/forums/showthread.php?205021-Hristian-s-bug-report-Message-I-shouldn-t-be-getting).
Removed duplicate word 'the' in /placerrk's emote (/me).
Bug fix: You are not on a call even though you are on one after using /h(angup).
Bug fix: Player can accept vehicle keys far away from the offerer once they are first offered the key.
Bug fix: Briefcase doesn't disappear if player gets cuffed after holding one.
Thanks to Jerrelle McKenzie for discovering this bug.

soozy
11th June 2016, 05:12 PM
Introducing the new vehicle windows system:

http://puu.sh/ppdFM/ce6bacfed2.png
http://puu.sh/ppdHL/77f9acb014.png
PS: The /ame grammar mistake was repaired.

Players can now retain their privacy with communication in vehicles if the side of their window is up. The command /windows no longer brings all of the vehicle windows down but the side of the vehicle window where the player is sitting at.

Previously /windows brought all of the vehicle windows down regardless of what seat you are in. Now drivers only have full control over that.

When a passenger is willing to drive-by the window they are next to will automatically go down. And if they wish to stop drive-bying they will have to press 'H' on the keyboard and the window will automatically go up as demonstrated here:
http://puu.sh/ppXiJ/a04d2083db.png
http://puu.sh/ppXn7/1a67c4adef.png

That's right, players don't have to re-enter the vehicle if they do wish to stop drive-bying. Simply pressing 'H' twice will stop the player from drive-bying.

Which means players can also bring the window they are next to up or down by pressing H.

My gratitude goes to Johnny Night and Rikona Figuwara for participating in demonstrating this to the public and the Bolt Tang clan for this idea. Please thank them.

Regards,
Soozy