erei
12th January 2017, 09:51 PM
San Andreas Roleplay Version 3.5 R1
changelog
1. fixes /signcheck; not letting players have it.
2. fixes /requestnewbieunmute and showing of messages.
3. fixes /newbie message length regarding waiting 50 more seconds.
4. exports all owned vehicle commands to one organized command, /v for better user friendliness.
a. /v spawn [car name] to spawn a car, /v park to despawn, type /v for a list of options (thanks Melvin and Vio for idea generation).
5. fixes issue with objects not appearing (excludes the one across the road from VIP club).
6. fixes family slots switching.
7. adds a "Impound Yard" sign at the impound yard (thanks Gregor)
8. adds /goto garage, /goto impound for administrators.
9. adjusts /dumpcar to /v dump and adds a checkpoint showing the way there.
10 revises user friendliness.
Future revisions will be added to this thread.
Known issues (to be fixed in revisions):
1. /clearmods doesn't exist.
2. /dlock allows unlocking of all dynamic cars (not related to V3.5).
3. "Sheriff's" isn't spelt correct for SASD, still SAST in /stats.
4. Bike engines are turned off when they shouldn't be.
5. /v spawn [car slot] - /v spawn [car name] works for now.
changelog
1. fixes /signcheck; not letting players have it.
2. fixes /requestnewbieunmute and showing of messages.
3. fixes /newbie message length regarding waiting 50 more seconds.
4. exports all owned vehicle commands to one organized command, /v for better user friendliness.
a. /v spawn [car name] to spawn a car, /v park to despawn, type /v for a list of options (thanks Melvin and Vio for idea generation).
5. fixes issue with objects not appearing (excludes the one across the road from VIP club).
6. fixes family slots switching.
7. adds a "Impound Yard" sign at the impound yard (thanks Gregor)
8. adds /goto garage, /goto impound for administrators.
9. adjusts /dumpcar to /v dump and adds a checkpoint showing the way there.
10 revises user friendliness.
Future revisions will be added to this thread.
Known issues (to be fixed in revisions):
1. /clearmods doesn't exist.
2. /dlock allows unlocking of all dynamic cars (not related to V3.5).
3. "Sheriff's" isn't spelt correct for SASD, still SAST in /stats.
4. Bike engines are turned off when they shouldn't be.
5. /v spawn [car slot] - /v spawn [car name] works for now.