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View Full Version : New Drug System [OFFICIAL]



Amorsity
24th July 2017, 02:56 AM
http://i.imgur.com/Y8tj7hK.png

The Introduction

This is a short introduction to the new drug system. It's supposed to get straight to the point, and show basic usage of the system. There's obviously a complex side of the system, but this will show what majority of the users will be using in terms of roleplay, and advantages.

Commands

/usedrug (cannabis/cocaine/meth) - This uses the specified drug
/drugs - This shows you a full list of your current drugs, and how many grams you hold
https://image.prntscr.com/image/IKaCzT4TQvqH3r_J9uBHWg.png
/dropdrug (drug) (amount) (object) - This allows you to drop drugs on the floor with objects
https://image.prntscr.com/image/HM94Ju95RoO0VLS-t4HwZQ.png
/checkdrugs - Checks any near dropped drug packages/objects
https://image.prntscr.com/image/pWBWwml0SVu4YbfYxlfVKQ.png
/takedrug - Takes any near by drug packages and adds it to your inventory

Effects

Each drug has a unique effect. The current drug list is not the final drug list, and there will be more drugs in the near future however currently we have:

Cannabis - Gives you +10 health points (if above 85 HP it'll set your HP to 100)
Cocaine - Gives you +10 armor points
Meth - Gives you +10 health points, and +10 armor points
Mushrooms - ???
Naltrexone - ???
More to be announced...


Visual effects are as followed:
https://image.prntscr.com/image/Zkh79NxnQUShj7_Bk728sQ.png
https://image.prntscr.com/image/wrMfA0MERdqDQWhvqyfaTA.png
https://image.prntscr.com/image/NMKRnKySRJC4mjTmOfNuOg.png

Amorsity
24th July 2017, 02:58 AM
For more background/details on the system -- http://www.gta-sarp.com/forums/showthread.php?263005-Drug-System-(Phase-I)&p=1953686#post1953686


Changed out the meth effect with what Jack said.

BradPair
24th July 2017, 07:11 AM
Sucks

Chris Sanchez
24th July 2017, 07:12 AM
Good stuff! Keep working, holmes.

The Phoenix
24th July 2017, 07:16 AM
Sucks

HAHAHAHA shut the fuck up.

OT: good job finally something good :)

Jack_Robben
24th July 2017, 09:17 AM
Dope.

Richard Graves
24th July 2017, 10:12 AM
Keep this idea in your mind kid

Lazovsky
24th July 2017, 10:17 AM
Damn the meth effect. Good fucking job man!

.17
24th July 2017, 10:23 AM
lol how many people are actually going to use this for its original purpose

Bella
24th July 2017, 10:29 AM
looks nice!

Carmon
24th July 2017, 10:32 AM
looks nice mae, very nice. now ill go sell some cocaine to the 30 players playing mae. have a good one mae. great playerbase mae

Almighty.
24th July 2017, 10:41 AM
maneeee

use meth to sell better guns, grate

Melancani
24th July 2017, 11:32 AM
I'm going to be honest here. The meth effect is terrible for 3 reasons.

1. Useless when you're lvl 5 weapon dealer
2. Every fam has a vip dealer in it.
3. Meth won't be used by ppl if /sellgun is restricted to fams.

Jorge Lopez
24th July 2017, 12:06 PM
Sucks

...your server and life, yes.

O.T: Really love the effort and update. Sparke has worked very hard for this. Let's hope it gets the appreciation he deserves.

JackTheRipper
24th July 2017, 03:17 PM
I don't get the meth, Cocaine should just be +10 armor and meth should be the one with +10 hp and +10 armor

Amorsity
24th July 2017, 04:49 PM
Changed out the meth effect with what Jack said.

Argon
25th July 2017, 01:00 AM
What happens to the cracks we own? We're losing them all?

OG Malkoi
25th July 2017, 07:07 PM
Meth should make them able to be resistant to being tazed. Maybe have it where there is a 50% chance the taze will not stun them or it takes multiple tazes for it to stun them (While they are under the effects of Meth).

Also, when they have not used Meth for a time (say 1 hour)... They can only get a max HP of 50 or 25 for maybe a period of 2 hours or for the full period they suffer withdrawals.

Sparke
25th July 2017, 09:01 PM
Meth should make them able to be resistant to being tazed. Maybe have it where there is a 50% chance the taze will not stun them or it takes multiple tazes for it to stun them (While they are under the effects of Meth).

Also, when they have not used Meth for a time (say 1 hour)... They can only get a max HP of 50 or 25 for maybe a period of 2 hours or for the full period they suffer withdrawals.

I'll do something like this for the part two of the update. I'm doing addiction/withdrawal next update. Thanks for the suggestion.

Michael Beneventi
26th July 2017, 11:28 PM
What about amphetamine, dopamin, heroin or ectasy?
You should add these instead of the ones you mentioned.

Sparke
26th July 2017, 11:35 PM
What about amphetamine, dopamin, heroin or ectasy?
You should add these instead of the ones you mentioned.

There's more drugs then what are listed coming out.

TheLizard
14th August 2017, 03:50 AM
fuck you i lost 500g crck

Picaso
18th August 2017, 06:25 PM
Dude it's sick i love it

Koji_Takamato
20th September 2017, 11:13 PM
That's really amazing and I'm looking forward these new drugs in-game.

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