Gold
17th October 2018, 03:37 AM
http://i.imgur.com/Y8tj7hK.png
Version 3.9.7
09/21/2018 - 10/17/2018
Summary
This update is probably going to be the biggest of the year. We're going to let this be a stepping stone in the right direction with the development team. All of our testers and developers were hard at work to make sure that this update came out great. We know there's a lot of game changing features and this update and that's why we've been focused on making sure everything came out exactly as we imagined.
This update was originally focused around fixing general game disrupting issues but it stemmed to much more and ended up being the most productive update of this year. This update introduces so many game changing updates we can't even acknowledge all of the bigger projects due to how many we had so we hope you take the time to read through the entire update before leaving feedback about it.
I know a lot of you group/faction members will be upset to see /undercover removed but it was only a matter of time. We find the system extremely to evasive for an player and it's such a great power that it makes it almost impossible for IC investigations to be done thoroughly compared to someone who does not have this feature.
One of the most noticeable things done this update (behind the vehicle/briefcase wipe) would be removing armor on spawn. Yes this is a light roleplay server, yes it benefits you to have armor, but it also makes a lot of things useless (drugs, vest from faction/group lockers, body guard job, etc). This loss will be compensated with the production of drugs into the server.
Now to wrap this up there isn't enough text to give a summary to this update so you'll have to explore it for yourself. We hope you find it as enjoyable to play as it was to make. Thanks to everyone who made this update possible.
Sparke
Added
Slot 3+ back in for player vehicles
Added Promethazine as a drug
Added Codeine as a drug
Added Lean as a drug
Added /mixdrug's first edition
Added 4 new army skins
Added all drugs to /house get/put/check
Added all drugs to /fsafe
Fixed
SANGs change uniform not working
All drugs not being displayed in /frisk
Changed
/v cars header now supports time of year/day
Cleaned up the 24/7 menu and redesigned it
Government ranks
FBIs mask name will just be "Agent"
Removed
Faction ID 6 being able to distribute weapon licenses (sasd)
S9 from being able to distribute weapon licenses while in gov
FBI skin (dog skin)
/undercover
/setuc for FBI
Armor on spawn (this is to force the use of drugs)
Desmond
Added
Houses gun slots (there are now 7 instead of 3) that can be used regardless of VIP status
HA Vice Director to /fl
HA nicknames (/sethanickname - added to /gmembers, /ogmembers, /gr, /ogr)
SANG's anti aircraft system
https://i.gyazo.com/ec7e85df600839fac797a337468af9bb.gif
The anti-aircraft will shoot helicopters/planes that are not authorized to be around the Ocean Docks base.
Authorized aircrafts:
Faction vehicles (the vehicle MUST be a dynamic vehicle linked to the faction)
Authorized vehicle IDs (a SANG member can /authorizeaircraft [vehicleID] to authorize a specific aircraft. The ID can be obtained with /dl, RP it as you'd like)
You will get a 5 seconds warning before you get shot down, in case you are not authorized. A message to SANG will be sent when the anti aircraft spots you and when it successfully takes you down.
If you leave and come back, you will not be given a second warning.
If you get injured/die, the next time you come back you will be given the warning again.
Important notice - 5 seconds might be enough for you to get in the base but most likely you won't survive the explosion. In addition, as soon as you see the warning, you'd want to turn around straight away, because if you don't react within at least 2 seconds, you'll not make it.
/removefactionban for S9
Duffle bag system (click HERE (http://www.gta-sarp.com/forums/showthread.php?302430-Duffle-Bag-System-OFFICIAL))
/setstat is back (refund phonenumber, respects points etc is now available)
C2 explosives to /frisk
/deleteallfurniture - deletes all of your house's furniture
/togglefurniture [off/on] - hides/unhides all of your house's furniture
New charges system for SAPD, FBI and SANG
Fixed
/near only working if you're almost inside the vehicle
Not being able to /pickupbomb bombs that were planted inside of vehicles
/gateinfo showing wrong group/faction
SANG's backups
S9 getting banned for using SANG hunters' miniguns
SANG not being able to use the roadblock commands
"You are not at the DJ table!" when sending chat messages
Xanax storing in trunk
The RP line saying you stored /cannabis/ instead of /meth/
The RP line saying you stored /crack/ instead of /cocaine/
FBI still having access to SAPD lockers
Major phone exploit rollbacking the player
/repair not charging $5,000
Changed
Houses drugs limit to 15,000 (previous - 10,000), money to 2,000,000 (previous - 1,000,000)
Barracks (SANG transport vehicle) HP to 5000 (500%). Hunter, Cargobob and Hydra to 2500 (250%)
DEA is now FBI
/fire kick/kill is now for R2+ S9
PD roadblocks restriction (R4 --> R2)
You can no longer use /r, /rlow, /backup (/bk), /wt, /wtlow and /d while injured
You now have to /acceptdrug before receiving drugs from /givedrug
Bail limits (minimum $500,000, maximum $10,000,000)
Removed
Ski-mask from /frisk
Designers
FBI, DoC and Taxi Company faction banks.
Skylar
Added
/ranks for FMD now has a monthy call count which resets on the first day of every month
Inactive property checker (houses) for property moderators.
Players now need to log in with the account in which they own their property at least once in 31 days. If not then the property will be sold to market. Property moderators online at that time will be informed and logs will be saved so that it can later be fetched. Which shows the lastlogin of the relevant player too.
Automatic double EXP on weekends and turns off on weekdays
Fixed
Brief freeze during first spawn
Storing drugs in vehicles
/closestgate causing the server to crash
Potential fix for disappearing beacons
Wrong gear name when trying to delete it
Stabalized VIP system
Changed
/neon has been enabled again
/dea -> /fbi
FBI cannot interact with SAPD's gates
A delay in /respawncars (one of the main reasons why cars ID bugged out)
Removed
Old /nos code
Signal jammer from SAPD's armory
/killcar (one of the main reasons why cars ID bugged out)
Gold
Added
A few commands for SARP discord bot
/registerprison for NG
/prisonlist for NG
/showcarupgrades slot 3
Debug for dynamic vehicle
Fixed
/getpizza negative money fix.
/ah adjustment
/VIP exploit
Stealth admin reveal fix.
/spec textdraw bug fixed.
/fsafe string for new drugs
/help for SANG faction
Changed
Removed
Version 3.9.7
09/21/2018 - 10/17/2018
Summary
This update is probably going to be the biggest of the year. We're going to let this be a stepping stone in the right direction with the development team. All of our testers and developers were hard at work to make sure that this update came out great. We know there's a lot of game changing features and this update and that's why we've been focused on making sure everything came out exactly as we imagined.
This update was originally focused around fixing general game disrupting issues but it stemmed to much more and ended up being the most productive update of this year. This update introduces so many game changing updates we can't even acknowledge all of the bigger projects due to how many we had so we hope you take the time to read through the entire update before leaving feedback about it.
I know a lot of you group/faction members will be upset to see /undercover removed but it was only a matter of time. We find the system extremely to evasive for an player and it's such a great power that it makes it almost impossible for IC investigations to be done thoroughly compared to someone who does not have this feature.
One of the most noticeable things done this update (behind the vehicle/briefcase wipe) would be removing armor on spawn. Yes this is a light roleplay server, yes it benefits you to have armor, but it also makes a lot of things useless (drugs, vest from faction/group lockers, body guard job, etc). This loss will be compensated with the production of drugs into the server.
Now to wrap this up there isn't enough text to give a summary to this update so you'll have to explore it for yourself. We hope you find it as enjoyable to play as it was to make. Thanks to everyone who made this update possible.
Sparke
Added
Slot 3+ back in for player vehicles
Added Promethazine as a drug
Added Codeine as a drug
Added Lean as a drug
Added /mixdrug's first edition
Added 4 new army skins
Added all drugs to /house get/put/check
Added all drugs to /fsafe
Fixed
SANGs change uniform not working
All drugs not being displayed in /frisk
Changed
/v cars header now supports time of year/day
Cleaned up the 24/7 menu and redesigned it
Government ranks
FBIs mask name will just be "Agent"
Removed
Faction ID 6 being able to distribute weapon licenses (sasd)
S9 from being able to distribute weapon licenses while in gov
FBI skin (dog skin)
/undercover
/setuc for FBI
Armor on spawn (this is to force the use of drugs)
Desmond
Added
Houses gun slots (there are now 7 instead of 3) that can be used regardless of VIP status
HA Vice Director to /fl
HA nicknames (/sethanickname - added to /gmembers, /ogmembers, /gr, /ogr)
SANG's anti aircraft system
https://i.gyazo.com/ec7e85df600839fac797a337468af9bb.gif
The anti-aircraft will shoot helicopters/planes that are not authorized to be around the Ocean Docks base.
Authorized aircrafts:
Faction vehicles (the vehicle MUST be a dynamic vehicle linked to the faction)
Authorized vehicle IDs (a SANG member can /authorizeaircraft [vehicleID] to authorize a specific aircraft. The ID can be obtained with /dl, RP it as you'd like)
You will get a 5 seconds warning before you get shot down, in case you are not authorized. A message to SANG will be sent when the anti aircraft spots you and when it successfully takes you down.
If you leave and come back, you will not be given a second warning.
If you get injured/die, the next time you come back you will be given the warning again.
Important notice - 5 seconds might be enough for you to get in the base but most likely you won't survive the explosion. In addition, as soon as you see the warning, you'd want to turn around straight away, because if you don't react within at least 2 seconds, you'll not make it.
/removefactionban for S9
Duffle bag system (click HERE (http://www.gta-sarp.com/forums/showthread.php?302430-Duffle-Bag-System-OFFICIAL))
/setstat is back (refund phonenumber, respects points etc is now available)
C2 explosives to /frisk
/deleteallfurniture - deletes all of your house's furniture
/togglefurniture [off/on] - hides/unhides all of your house's furniture
New charges system for SAPD, FBI and SANG
Fixed
/near only working if you're almost inside the vehicle
Not being able to /pickupbomb bombs that were planted inside of vehicles
/gateinfo showing wrong group/faction
SANG's backups
S9 getting banned for using SANG hunters' miniguns
SANG not being able to use the roadblock commands
"You are not at the DJ table!" when sending chat messages
Xanax storing in trunk
The RP line saying you stored /cannabis/ instead of /meth/
The RP line saying you stored /crack/ instead of /cocaine/
FBI still having access to SAPD lockers
Major phone exploit rollbacking the player
/repair not charging $5,000
Changed
Houses drugs limit to 15,000 (previous - 10,000), money to 2,000,000 (previous - 1,000,000)
Barracks (SANG transport vehicle) HP to 5000 (500%). Hunter, Cargobob and Hydra to 2500 (250%)
DEA is now FBI
/fire kick/kill is now for R2+ S9
PD roadblocks restriction (R4 --> R2)
You can no longer use /r, /rlow, /backup (/bk), /wt, /wtlow and /d while injured
You now have to /acceptdrug before receiving drugs from /givedrug
Bail limits (minimum $500,000, maximum $10,000,000)
Removed
Ski-mask from /frisk
Designers
FBI, DoC and Taxi Company faction banks.
Skylar
Added
/ranks for FMD now has a monthy call count which resets on the first day of every month
Inactive property checker (houses) for property moderators.
Players now need to log in with the account in which they own their property at least once in 31 days. If not then the property will be sold to market. Property moderators online at that time will be informed and logs will be saved so that it can later be fetched. Which shows the lastlogin of the relevant player too.
Automatic double EXP on weekends and turns off on weekdays
Fixed
Brief freeze during first spawn
Storing drugs in vehicles
/closestgate causing the server to crash
Potential fix for disappearing beacons
Wrong gear name when trying to delete it
Stabalized VIP system
Changed
/neon has been enabled again
/dea -> /fbi
FBI cannot interact with SAPD's gates
A delay in /respawncars (one of the main reasons why cars ID bugged out)
Removed
Old /nos code
Signal jammer from SAPD's armory
/killcar (one of the main reasons why cars ID bugged out)
Gold
Added
A few commands for SARP discord bot
/registerprison for NG
/prisonlist for NG
/showcarupgrades slot 3
Debug for dynamic vehicle
Fixed
/getpizza negative money fix.
/ah adjustment
/VIP exploit
Stealth admin reveal fix.
/spec textdraw bug fixed.
/fsafe string for new drugs
/help for SANG faction
Changed
Removed