Jack Francis
31st January 2011, 04:31 AM
[[ More will be written later when I can be bothered. If you want you can write in binds of your own below and I may add them in.
If you can think of an illegal bind feel free to post it below and I'll add that too. ]]
This guide will be kept simple and short. Binds that are legal will be lime, while illegal binds will be red. I will also include some useful binds that can help shorten the time spent with certain actions. All binds are merely a guide and you don't need to use them or can edit them as you wish.
List of contents:
1. Mechanic Binds
2. Arms Dealer Binds
3. Weapon Binds
4. Advertisement Binds
5. Description Binds
6. Faction Binds
7. Spam Binds
8. Miscellaneous Binds
9. Bodyguard Binds
10. Pickpocket Binds
Mechanic Binds
There are not many binds for the Mechanic job as it is a pretty basic job, mostly used for LEO's only.
KEY::
SendInput t/hyd{Enter}
Return
KEY::
SendInput t/refill{Space}
Return
KEY::
SendInput t/repair{Enter}
Return
KEY::
SendInput t/me opens the car hood.{Enter}
SendInput t/me checks on the engine for the cause of the issue.{Enter}
SendInput t/me locates some loose bolts and pulls out his spanner.{Enter}
Return
Arms Dealer
The Arms Dealer job has only 2 commands, however binds for it are the most useful as it saves time while running materials.
KEY::
SendInput t/getmats{Enter}
SendInput t/me reaches into the garbage and takes out some packages.{Enter}
Return
KEY::
SendInput t/sellgun{Space}
Binds to quickly level up by selling Colt45's to yourself are the most useful for leveling up.
KEY::
SendInput t/sellgun . colt45{left 6}
Return
Remove the . from the Hotkey, it's just a placeholder to allow both spaces to show on vBulletin.
Looping the bind so it will automatically sell you the gun every 10 seconds is illegal.
Weapon Binds
While roleplaying taking out a weapon or putting one away is not required on SARP, people will usually complain "gun out of ass" it can be useful to have a bind for it, just so they won't cry. You can have one for taking out a weapon, or have seperate ones for each gun or each gun type (small, large).
KEY::
SendInput t/me (un)holsters his firearm.{Enter}
Return
KEY::
SendInput t/me (un)straps his firearm.{Enter}
Return
KEY::
SendInput t/me withdraws/conceals his weapon.{Enter}
Return
Advertisement Binds
Since people like to spam their Advertisements constantly it can be hard to get your Advertisement in (especially while their is 100 people online). It is also good to setup different Advertisements for the same type of thing instead of just the same one. I will include my bind for F-Mart here.
F2::
Random, Mart, 1, 9
if (Mart = 1) {
SendInput t/ad F-Mart™ is open. Dumpcake® now for just $69,000{!} Located in Unity Station{Enter}
}
if (Mart = 2) {
SendInput t/ad F-Mart™ is open. Pissh® now for just $15,000{!} Located in Unity Station{Enter}
}
if (Mart = 3) {
SendInput t/ad F-Mart™ is open. Briquettes® now for just $50,000{!} Located in Unity Station{Enter}
}
if (Mart = 4) {
SendInput t/ad F-Mart™ is open. Fishy Finger® now for just $500{!} Located in Unity Station{Enter}
}
if (Mart = 5) {
SendInput t/ad F-Mart™ is open. Monkey Juice® now for just $30,000{!} Located in Unity Station{Enter}
}
if (Mart = 6) {
SendInput t/ad F-Mart™ is open. Slick-o-Grease® now for just $63,000{!} Located in Unity Station{Enter}
}
if (Mart = 7) {
SendInput t/ad F-Mart™ is open. Bitch'n'® now for just $2,800{!} Located in Unity Station{Enter}
}
if (Mart = 8) {
SendInput t/ad F-Mart™ is open. Rasberry Ripples® now for just $6,000{!} Located in Unity Station{Enter}
}
if (Mart = 9) {
SendInput t/ad F-Mart™ is open. Chocolate Chunks® now for just $2,000{!} Located in Unity Station{Enter}
}
Return
Description Binds
These are binds that you can use to add emotion or description to your RP so you don't have to type them. They can look nice, but overuse would be annoying.
KEY::
SendInput t/me taps his foot quickly.{Enter}
Return
KEY::
SendInput t/me puts his hands together and cracks his knuckles.{Enter} t/do Crack crack.{Enter}
Return
KEY::
SendInput t/me raises his hand to his head and scratches his forehead.{Enter}
Return
Faction Binds
These binds are used within factions to simplify actions so that they can do their job more effectively. Each faction will have it's own set of binds and I will not include them here.
KEY::
Sleep 3000
SendInput t/me takes out their ticketing book.{Enter}
Sleep 3000
SendInput t/me writes up a ticket.{Enter}
Sleep 3000
SendInput t/me rips out the ticket.{Enter}
SendInput t/ticket{Space}
Return
Spam Binds
Spam binds are not permitted here as they are just a massive pain in the ass. While a lot of people on WT7 have them (including me) you can get in trouble for it. Most people will have a bind for /o as well, but a proper spam bind will loop and have multiple messages sent every second. Any bind that has 4 or more lines is illegal as well, as it will spam the chat and distract from a proper situation, if you have a bind with more than 4 lines it should have Sleep on it so that it doesn't all appear at once (Use Send to type and Sleep 3000)
Miscellaneous Binds
These are binds that usually won't affect an RP situation at all, there are many kinds of binds that don't really fit under other sections. These are also binds that remap a key (press F1 and it will press LButton instead for example).
MButton::
IfWinNotActive, GTA:SA:MP, , Send {w up}
if Toggle = 0
Send {w up}
else
Send {w down}
Toggle := Toggle<1 ? 1 : 0
Return
~z & x::
SendInput t/enter{Enter}
Return
~x & c::
SendInput t/exit{Enter}
Return
; Press the two keys at the same time and the bind will activate. Will also activate if you press it within a small amount of time (about 1 second).
Bodyguard Binds
This job is very popular and most people will hang out at the Gym basically spam offering anybody they see, even if they have armour. You can use this bind to save you from having to type the /sellvest and 2000 and just their name or ID.
KEY::
SendInput t/sellvest . 2000{left 5}
Return
Remove the . in the bind, it's just a placeholder so the double spacing works on vBulletin.
A bind that will give them an offer and then, after a time, send another offer with a higher price.
Pickpocket Binds
This command, probably one of the most hated on SARP, is actually really good. The only issue with it is that people abuse it by being Non-RP, mostly using it on AFK / Alt-Tabbed people, or by just doing it without any RP involved.
; Just press the two buttons and the same time and it will go off.
; 7000 = 7 seconds, enough time to type their ID and for the menu to show.
; Increase the time if needed.
~1 & q::
SendInput t/pickpocket{Space}
Sleep 7000
SendInput {Enter}
Return
; Cash
~2 & q::
SendInput t/pickpocket{Space}
Sleep 7000
SendInput {down 1}
SendInput {Enter}
Return
; Crack
~3 & q::
SendInput t/pickpocket{Space}
Sleep 7000
SendInput {down 2}
SendInput {Enter}
Return
; Pot
~4 & q::
SendInput t/pickpocket{Space}
Sleep 7000
SendInput {down 3}
SendInput {Enter}
Return
; Materials
Basically any bind that will do the RP for you is bad news.
Written by Jack Francis.
Please note that I haven't tested all of the binds that I wrote up in this thread. I usually format my binds to make it organized, but these aren't.
If you can think of an illegal bind feel free to post it below and I'll add that too. ]]
This guide will be kept simple and short. Binds that are legal will be lime, while illegal binds will be red. I will also include some useful binds that can help shorten the time spent with certain actions. All binds are merely a guide and you don't need to use them or can edit them as you wish.
List of contents:
1. Mechanic Binds
2. Arms Dealer Binds
3. Weapon Binds
4. Advertisement Binds
5. Description Binds
6. Faction Binds
7. Spam Binds
8. Miscellaneous Binds
9. Bodyguard Binds
10. Pickpocket Binds
Mechanic Binds
There are not many binds for the Mechanic job as it is a pretty basic job, mostly used for LEO's only.
KEY::
SendInput t/hyd{Enter}
Return
KEY::
SendInput t/refill{Space}
Return
KEY::
SendInput t/repair{Enter}
Return
KEY::
SendInput t/me opens the car hood.{Enter}
SendInput t/me checks on the engine for the cause of the issue.{Enter}
SendInput t/me locates some loose bolts and pulls out his spanner.{Enter}
Return
Arms Dealer
The Arms Dealer job has only 2 commands, however binds for it are the most useful as it saves time while running materials.
KEY::
SendInput t/getmats{Enter}
SendInput t/me reaches into the garbage and takes out some packages.{Enter}
Return
KEY::
SendInput t/sellgun{Space}
Binds to quickly level up by selling Colt45's to yourself are the most useful for leveling up.
KEY::
SendInput t/sellgun . colt45{left 6}
Return
Remove the . from the Hotkey, it's just a placeholder to allow both spaces to show on vBulletin.
Looping the bind so it will automatically sell you the gun every 10 seconds is illegal.
Weapon Binds
While roleplaying taking out a weapon or putting one away is not required on SARP, people will usually complain "gun out of ass" it can be useful to have a bind for it, just so they won't cry. You can have one for taking out a weapon, or have seperate ones for each gun or each gun type (small, large).
KEY::
SendInput t/me (un)holsters his firearm.{Enter}
Return
KEY::
SendInput t/me (un)straps his firearm.{Enter}
Return
KEY::
SendInput t/me withdraws/conceals his weapon.{Enter}
Return
Advertisement Binds
Since people like to spam their Advertisements constantly it can be hard to get your Advertisement in (especially while their is 100 people online). It is also good to setup different Advertisements for the same type of thing instead of just the same one. I will include my bind for F-Mart here.
F2::
Random, Mart, 1, 9
if (Mart = 1) {
SendInput t/ad F-Mart™ is open. Dumpcake® now for just $69,000{!} Located in Unity Station{Enter}
}
if (Mart = 2) {
SendInput t/ad F-Mart™ is open. Pissh® now for just $15,000{!} Located in Unity Station{Enter}
}
if (Mart = 3) {
SendInput t/ad F-Mart™ is open. Briquettes® now for just $50,000{!} Located in Unity Station{Enter}
}
if (Mart = 4) {
SendInput t/ad F-Mart™ is open. Fishy Finger® now for just $500{!} Located in Unity Station{Enter}
}
if (Mart = 5) {
SendInput t/ad F-Mart™ is open. Monkey Juice® now for just $30,000{!} Located in Unity Station{Enter}
}
if (Mart = 6) {
SendInput t/ad F-Mart™ is open. Slick-o-Grease® now for just $63,000{!} Located in Unity Station{Enter}
}
if (Mart = 7) {
SendInput t/ad F-Mart™ is open. Bitch'n'® now for just $2,800{!} Located in Unity Station{Enter}
}
if (Mart = 8) {
SendInput t/ad F-Mart™ is open. Rasberry Ripples® now for just $6,000{!} Located in Unity Station{Enter}
}
if (Mart = 9) {
SendInput t/ad F-Mart™ is open. Chocolate Chunks® now for just $2,000{!} Located in Unity Station{Enter}
}
Return
Description Binds
These are binds that you can use to add emotion or description to your RP so you don't have to type them. They can look nice, but overuse would be annoying.
KEY::
SendInput t/me taps his foot quickly.{Enter}
Return
KEY::
SendInput t/me puts his hands together and cracks his knuckles.{Enter} t/do Crack crack.{Enter}
Return
KEY::
SendInput t/me raises his hand to his head and scratches his forehead.{Enter}
Return
Faction Binds
These binds are used within factions to simplify actions so that they can do their job more effectively. Each faction will have it's own set of binds and I will not include them here.
KEY::
Sleep 3000
SendInput t/me takes out their ticketing book.{Enter}
Sleep 3000
SendInput t/me writes up a ticket.{Enter}
Sleep 3000
SendInput t/me rips out the ticket.{Enter}
SendInput t/ticket{Space}
Return
Spam Binds
Spam binds are not permitted here as they are just a massive pain in the ass. While a lot of people on WT7 have them (including me) you can get in trouble for it. Most people will have a bind for /o as well, but a proper spam bind will loop and have multiple messages sent every second. Any bind that has 4 or more lines is illegal as well, as it will spam the chat and distract from a proper situation, if you have a bind with more than 4 lines it should have Sleep on it so that it doesn't all appear at once (Use Send to type and Sleep 3000)
Miscellaneous Binds
These are binds that usually won't affect an RP situation at all, there are many kinds of binds that don't really fit under other sections. These are also binds that remap a key (press F1 and it will press LButton instead for example).
MButton::
IfWinNotActive, GTA:SA:MP, , Send {w up}
if Toggle = 0
Send {w up}
else
Send {w down}
Toggle := Toggle<1 ? 1 : 0
Return
~z & x::
SendInput t/enter{Enter}
Return
~x & c::
SendInput t/exit{Enter}
Return
; Press the two keys at the same time and the bind will activate. Will also activate if you press it within a small amount of time (about 1 second).
Bodyguard Binds
This job is very popular and most people will hang out at the Gym basically spam offering anybody they see, even if they have armour. You can use this bind to save you from having to type the /sellvest and 2000 and just their name or ID.
KEY::
SendInput t/sellvest . 2000{left 5}
Return
Remove the . in the bind, it's just a placeholder so the double spacing works on vBulletin.
A bind that will give them an offer and then, after a time, send another offer with a higher price.
Pickpocket Binds
This command, probably one of the most hated on SARP, is actually really good. The only issue with it is that people abuse it by being Non-RP, mostly using it on AFK / Alt-Tabbed people, or by just doing it without any RP involved.
; Just press the two buttons and the same time and it will go off.
; 7000 = 7 seconds, enough time to type their ID and for the menu to show.
; Increase the time if needed.
~1 & q::
SendInput t/pickpocket{Space}
Sleep 7000
SendInput {Enter}
Return
; Cash
~2 & q::
SendInput t/pickpocket{Space}
Sleep 7000
SendInput {down 1}
SendInput {Enter}
Return
; Crack
~3 & q::
SendInput t/pickpocket{Space}
Sleep 7000
SendInput {down 2}
SendInput {Enter}
Return
; Pot
~4 & q::
SendInput t/pickpocket{Space}
Sleep 7000
SendInput {down 3}
SendInput {Enter}
Return
; Materials
Basically any bind that will do the RP for you is bad news.
Written by Jack Francis.
Please note that I haven't tested all of the binds that I wrote up in this thread. I usually format my binds to make it organized, but these aren't.