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  1. #1
    Retired Developer 500 Posts500 Posts500 Posts500 Posts500 Posts Moonbear's Avatar
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    Duffle Bag System [OFFICIAL]





    Introduction


    The duffle bag system is used mainly for delivering materials/guns/drugs, especially when it comes to big amounts.

    The system is limited however the limits are not rough at all:
    • 7 weapon slots
    • 25,000 materials
    • 1,000,000 cash
    • 150 drugs (150 capacity for each drug, so there could be 150 cocaine and 150 meth and so on)


    In order to prevent objects stacking, abuse and lag:
    • The duffle bag will disappear 10 minutes after its been dropped.
    • Buying duffle bags is done through 24/7 (to be changed - more on this soon) and there is a cooldown of 20 minutes before buying another (you don't need to be in-game for this however it is 20 minutes that can not be avoided)


    In contrast to the briefcase system, the duffle bag can not be hidden or taken with you on logout. This item is a one time use, therefore:
    • If you get injured, your duffle bag will drop and anyone would be able to pick it up
    • If you log out with a duffle bag in hand, it will drop and anyone would be able to pick it up
    • On restart, all duffle bags will be removed (from players or dropped duffle bags)


    You may get started by going to any 24/7 and buying a duffle bag through /buy.


    This will automatically give you the dufflebag. You can not unequip it.

    Commands

    There is only one command for this system - /dufflebag. Here are its options:


    /dufflebag pickup


    /dufflebag check



    /dufflebag deposit


    /dufflebag withdraw


    /dufflebag show (used to show someone the stuff inside your dufflebag - looks the same as /dufflebag check but with an automated RP line)



    /dufflebag drop


    Future plans/features


    This is a list of features that I am planning to do. Note that this might take time, and some of the features might be lifted/changed.


    • /dufflebag give - give your dufflebag to another player directly instead of having to drop and pickup.
    • The ability to put duffle bags in trunks - optional, you can currently drive with it so this is better for roleplay rather than a transport method.


    Thanks to Rio Castle and Lucas Maxwell for helping me test this
    Last edited by Moonbear; 23rd September 2018 at 09:17 AM.
    I'm a MoonBear

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  3. #2
    7 Year Veteran 500 Posts500 Posts Jaxy.'s Avatar
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    Amazing, we really need this.



  4. #3
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    dopeshitamigomothafucka
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    Spoiler!




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  6. #4
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    Well done!

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  8. #5
    Hitman Vice Director Hristian's Avatar
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    What if a GMX/server crash occurs while there are players with dufflebags? To be honest I see a lot of items being lost due to stupid reasons. The concept looks good but I believe it needs a little bit more polishing.
    ex hsiu sergeant

    Quote Originally Posted by panky pops
    Hmm...
    Imagine being so desperate to come up with a good comeback that one needs to resort to racial insults.

    Just proved my point about how your existence is pathetic, and how mentally ill you are. Go cry on Dirk's shoulders now.

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  10. #6
    Retired Developer 500 Posts500 Posts500 Posts500 Posts500 Posts Moonbear's Avatar
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    Quote Originally Posted by Hristian View Post
    What if a GMX/server crash occurs while there are players with dufflebags? To be honest I see a lot of items being lost due to stupid reasons. The concept looks good but I believe it needs a little bit more polishing.
    Indeed, I spoke to admins about it. There's going to be logging messages, however more than that is not for this system. If you're just putting a few stuff, logging message would be enough. If you're going to make a huge deal, take a SS just in case, that's what I'd do at least.
    I'm a MoonBear

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  12. #7
    7 Year Veteran Makorox's Avatar
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    Quote Originally Posted by Moonbear View Post




    Introduction


    The duffle bag system is used mainly for delivering materials/guns/drugs, especially when it comes to big amounts.

    The system is limited however the limits are not rough at all:
    • 7 weapon slots
    • 25,000 materials
    • 1,000,000 cash
    • 150 drugs (150 capacity for each drug, so there could be 150 cocaine and 150 meth and so on)


    In order to prevent objects stacking, abuse and lag:
    • The duffle bag will disappear 10 minutes after its been dropped.
    • Buying duffle bags is done through 24/7 (to be changed - more on this soon) and there is a cooldown of 20 minutes before buying another (you don't need to be in-game for this however it is 20 minutes that can not be avoided)


    In contrast to the briefcase system, the duffle bag can not be hidden or taken with you on logout. This item is a one time use, therefore:
    • If you get injured, your duffle bag will drop and anyone would be able to pick it up
    • If you log out with a duffle bag in hand, it will drop and anyone would be able to pick it up
    • On restart, all duffle bags will be removed (from players or dropped duffle bags)


    You may get started by going to any 24/7 and buying a duffle bag through /buy.


    This will automatically give you the dufflebag. You can not unequip it.

    Commands

    There is only one command for this system - /dufflebag. Here are its options:


    /dufflebag pickup


    /dufflebag check



    /dufflebag deposit


    /dufflebag withdraw


    /dufflebag show (used to show someone the stuff inside your dufflebag - looks the same as /dufflebag check but with an automated RP line)



    /dufflebag drop


    Future plans/features


    This is a list of features that I am planning to do. Note that this might take time, and some of the features might be lifted/changed.


    • /dufflebag give - give your dufflebag to another player directly instead of having to drop and pickup.
    • The ability to put duffle bags in trunks - optional, you can currently drive with it so this is better for roleplay rather than a transport method.


    Thanks to Rio Castle and Lucas Maxwell for helping me test this
    Increase the drug size. You know 1000 grams is a kilo and a kilo is 1 brick? Can easily fit in a duffle bag.

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  14. #8
    7 Year Veteran
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    Quote Originally Posted by Makorox View Post
    Increase the drug size. You know 1000 grams is a kilo and a kilo is 1 brick? Can easily fit in a duffle bag.
    This.
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  16. #9
    5 Year Veteran Michael Beneventi's Avatar
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    lmao, don't tell me PD will force-check dufflebags at 10-1 smh.


    ot: legit took a good amount of time, but great you're putting in effort brother


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  18. #10
    5 Year Veteran Rio Castle.'s Avatar
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    good job desmond..

    rio castle || megan queen

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  20. #11
    Retired Developer 500 Posts500 Posts500 Posts500 Posts500 Posts Moonbear's Avatar
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    Quote Originally Posted by Michael Beneventi View Post
    lmao, don't tell me PD will force-check dufflebags at 10-1 smh.


    ot: legit took a good amount of time, but great you're putting in effort brother
    lol

    As I said, the difference between a briefcase and the duffle bag is that briefcase is a hidden storage place (makes no sense) and the duffle bag can not be hidden and is equipped all the time.

    I doubt PD would get a duffle bag unless they put nothing into it and trick their high commands or put like 69 money in there, damn I'm definitely going to do that
    I'm a MoonBear

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  22. #12
    Retired Developer 500 Posts500 Posts500 Posts DwayneD's Avatar
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    Nice, a new system that uses the same non-interactive chat GUI as all the other 2012 systems. Can't wait until this is on the server!

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  24. #13
    6 Year Veteran 500 Posts500 Posts500 Posts500 Posts500 Posts Markus's Avatar
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    Quote Originally Posted by DwayneD View Post
    Nice, a new system that uses the same non-interactive chat GUI as all the other 2012 systems. Can't wait until this is on the server!
    shut up pls
    i dont like desmond but i respect the effort he put into this system, good job

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  26. #14
    1 Year Veteran Brian Prime's Avatar
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    In contrast to the briefcase system, the duffle bag can not be hidden or taken with you on logout. This item is a one time use, therefore:
    Why is this even a thing? It should be just like the briefcase, you shouldn't lose it when you log out or anything. What purpose does this serve except potentially make players lose items and create GRR's for admins = more work.

    You have ten minutes sure yeah, but the concept of it makes no sense logically unless you can enlighten me.

    150 grams for a drug for one dufflebag is completely unrealistic and chump change. You could hold up to 10 kilos in one bag, but for sarp's case make it at least 500-1000 grams. You can carry more on your person than the actual dufflebag?

    Nonetheless good stuff been waiting for this for a long time.

  27. #15
    8 Year Veteran Elijah van Meijer's Avatar
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    If you can fit 6 slots worth of weapons in it then you should be able to fit a lot more materials & drugs in it.

    Besides that, great addition.

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  29. #16
    Boss Hawg J's Avatar
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    LIT

    Great for families/gangs, nice job Des
    an everyone wanna try eat with the team but you weren't there doing up missions

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  31. #17
    Retired Developer 500 Posts500 Posts500 Posts500 Posts500 Posts Moonbear's Avatar
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    Quote Originally Posted by Brian Prime View Post
    Why is this even a thing? It should be just like the briefcase, you shouldn't lose it when you log out or anything. What purpose does this serve except potentially make players lose items and create GRR's for admins = more work.

    You have ten minutes sure yeah, but the concept of it makes no sense logically unless you can enlighten me.

    150 grams for a drug for one dufflebag is completely unrealistic and chump change. You could hold up to 10 kilos in one bag, but for sarp's case make it at least 500-1000 grams. You can carry more on your person than the actual dufflebag?

    Nonetheless good stuff been waiting for this for a long time.
    It's not supposed to be another storage option, it's a method to transport drugs/weapons/mats/money because right now you can only use cars and people, which you sometimes don't have.
    If this was just like briefcase people would unequip it before cops even pull them over. I don't know why you mention the drugs limit being unrealistic because being able to hide a briefcase/duffle bag and then no one see/touch it - that is unrealistic.

    Quote Originally Posted by Elijah van Meijer View Post
    If you can fit 6 slots worth of weapons in it then you should be able to fit a lot more materials & drugs in it.

    Besides that, great addition.
    It's actually 7 weapons, usually when I do such stuff I keep the computer counting (starting from 0) because I see no reason to change it unless necessary. However, 1-6 is indeed 6 slots, but counting slot 0 it'll be 7.


    Thank you for all for your feedback and suggestions. I do agree on the drugs, and I've decided to increase the limit of /each/ drug to 750. Of course more can be stored since we're speaking of grams but that's just how the new drugs system was made (so if we compare the old system - 750g cocaine right now would be 750 crack, hence the limits).
    I hope you can all understand this ^

    I'll be doing /dufflebag take (for LEOs) and /dufflebag give (to give another player your duffle bag from hand) for this update.
    I'm a MoonBear

  32. #18
    1 Year Veteran Brian Prime's Avatar
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    Quote Originally Posted by Moonbear View Post
    It's not supposed to be another storage option, it's a method to transport drugs/weapons/mats/money because right now you can only use cars and people, which you sometimes don't have.
    If this was just like briefcase people would unequip it before cops even pull them over. I don't know why you mention the drugs limit being unrealistic because being able to hide a briefcase/duffle bag and then no one see/touch it - that is unrealistic.


    It's actually 7 weapons, usually when I do such stuff I keep the computer counting (starting from 0) because I see no reason to change it unless necessary. However, 1-6 is indeed 6 slots, but counting slot 0 it'll be 7.


    Thank you for all for your feedback and suggestions. I do agree on the drugs, and I've decided to increase the limit of /each/ drug to 750. Of course more can be stored since we're speaking of grams but that's just how the new drugs system was made (so if we compare the old system - 750g cocaine right now would be 750 crack, hence the limits).
    I hope you can all understand this ^

    I'll be doing /dufflebag take (for LEOs) and /dufflebag give (to give another player your duffle bag from hand) for this update.
    You can make it where the dufflebag is shown and seen on your character at all times w/o losing it when you log out etc? That would be way better and this system should replace the briefcase essentially in both methods of storage and transport. Obviously if u risk storing that much shit on you all the time, it still being visible u could get arrested.

  33. #19
    Retired Developer 500 Posts500 Posts500 Posts500 Posts500 Posts Moonbear's Avatar
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    Quote Originally Posted by Brian Prime View Post
    You can make it where the dufflebag is shown and seen on your character at all times w/o losing it when you log out etc? That would be way better and this system should replace the briefcase essentially in both methods of storage and transport. Obviously if u risk storing that much shit on you all the time, it still being visible u could get arrested.
    --> LTA

    I doubt anyone would dare to LTA with that in hand unless they only want to avoid the arrest.

    And no I'm trying to prevent using it for storage completely, we're sticking to the current methods for a reason (houses/family safes).
    I'm a MoonBear

  34. #20
    1 Year Veteran Brian Prime's Avatar
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    Quote Originally Posted by Moonbear View Post
    --> LTA

    I doubt anyone would dare to LTA with that in hand unless they only want to avoid the arrest.

    And no I'm trying to prevent using it for storage completely, we're sticking to the current methods for a reason (houses/family safes).
    LTA = instant prison + dufflebag items removed but alright

 

 

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