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Thread: v1.2.x.

  1. #1
    Chartered Old-School Legend
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    v1.2.x.


    General Features:

    • Public payphones. (Calling with a secret identity.)
    • Prisoner list for LSPD/SANG (/inmates).
    • Hot wiring for player-owned vehicles. (/(h)ot(w)ire)
    • Ability to drop, pick and give your kevlar vest. (/drop, /give, /pick kevlar).
    • Door for the senate.
    • For-Sale signs for houses (/setsale, /destroysale).
    • New death system. (/accept death, /service ems)
    • Features for the LSFMD (/accept call /cancel call, /emscalls and rapid response kits).
    • /givemehit for hitmen.
    • New interior, exterior, door and gate for SAN (horn or /sangate).
    • /killcheckpoint. (Removes the current checkpoint).
    • New vehicle interface (Location, Vehicle name, Speed).
    • Big DeMorgan gates are now working (horn or/gate near it).
    • Time parameter for /ndeliver (from 0 to 60 minutes).
    • /sellcar is now /dropcar.
    • Selling vehicles to other players (/sellcar).
    • Clearing vehicle mods/neon (/clearmods).
    • Added doors/objects to the FBI HQ.
    • /nwarn, /ncheck, /(nr)emove(w)arning and /(a)nswer(p)layer (helper/newbie related stuff).
    • Beta testers in game (/(t)ester(c)hat, /ac(cept)bug, /bugmute, newbie tag).
    • Added a cage into the LSPD garage to keep suspects secure.


    Shop Features:

    • Gates* (/gatehelp).
    • Garages** (/garagehelp).


    * Dynamically controllable, ability to set it's password in-game.
    ** These are dynamically controllable in-game which will speed up the process of you getting them.
    Note: The features will be added to the shop later on.


    Admin Features:

    • /givetikiall.
    • /revive.
    • /amovegate (do not have to specify the password).
    • /ipcheck and /oipcheck.
    • Password and freezing option to the dynamic doors.
    • Controlling the gates/garages (/agatehelp, /agaragehelp).
    • Added House ID and gender to /setstat.


    Fixed:

    • The "77b" bug (patch was applied a few weeks ago).
    • The buggy checkpoints (marker wasn't showing up).
    • Bug which allowed illegal drive-by's.
    • Buffer overflow in /ipod.
    • Mechanic skill display in /stats.
    • Admin management for doors.
    • Two hour restriction for /give weapon.
    • House guns will be cleared if the seller is a LEO.
    • Masks for hitmen.
    • Enter freeze to DeMorgan.
    • Players have to be in range of their house in order to sell it.
    • Some vehicle key related fixes.
    • /fill bug (giving you money when you have a certain amount of fuel).
    • Some bugs with C4.
    • Some bugs with /lock.
    • The positions on the Ballas HQ door.
    • /setbizowner.
    • The bug were dialogs don't show in virtual worlds over 49 (like /help, etc).
    • Some bugs with the admin message of the day.
    • A bug in /pick allowing you to pick up as much as you want.


    Other:

    • Ping limiter (constant limit of 2000 ping).
    • Enter-Freeze, to allow the interior objects to load.
    • Ability to tog the helper chat (/toghelper).
    • Freeze on /helpnewbie and /acbug.
    • A brand new anticheat! (Was already added).
    • Logging methods to the door editing functions.
    • Rewrote the methods for loading, saving, and storing the player vehicle data, and in doing so fixed some bugs.
    • Removed the speedometer and vehicle lock from 24/7.
    • Updated the food trays to use the new special action for carrying.
    • Removed the 77b client message, just in case it happens again.
    • Optimized the regular saving methods.
    • A long and winding journey to organize and optimize the main script, which is still in progress.
    • Removed the cron server restarter.
    • Various fixes that will not be listed (as there is too many).

    Not everything that was done is listed above.

    Credits:

    • Byt3 - Scripting, directing.
    • James Williamson - Scripting, Mapping.
    • Ulfric Malcom - Scripting.
    • Joe Slice - Mapping.
    • Nate Cooper - Mapping.
    • Jord Grant - Enter freeze textdraws.
    • Past and present beta testers.


    If we forgot to list you above, that's because your contributions weren't significant.
    Last edited by James; 5th June 2013 at 10:09 AM.
    Spoiler!

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